Implement basic board types/functions
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8 changed files with 140 additions and 35 deletions
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src/Types/GameMode.hs
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37
src/Types/GameMode.hs
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{-# LANGUAGE FlexibleContexts #-}
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{-# LANGUAGE FlexibleInstances #-}
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{-# LANGUAGE TypeFamilies #-}
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module Types.GameMode where
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import Data.Bifunctor (Bifunctor (first))
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import Data.Kind (Type)
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import Display
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import System.Random.Stateful (Random (randomR), RandomGen)
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{- | The type of game that is being played.
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This typeclass carries information about how to check whether a set
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of elements satisfies the condition for a valid move. For example,
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in the 'SumTo n' mode, a valid move is a set of elements (Ints)
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that sums up to 'n'.
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-}
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class (Display (Tile t), Show (Tile t), Eq (Tile t), Eq t, Show t) => GameMode t where
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data Tile t :: Type
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check :: t -> [Tile t] -> Bool
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gen :: (RandomGen g) => t -> g -> (Tile t, g)
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data SumTo = MkSumTo Int
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deriving (Show, Eq)
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instance GameMode SumTo where
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data Tile SumTo = IntTile Int deriving (Eq, Show)
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check (MkSumTo n) [] = n == 0
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check (MkSumTo n) lst = n == sum (map toInt lst)
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where
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toInt (IntTile a) = a
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gen (MkSumTo n) = first IntTile . randomR (1, n)
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instance Display (Tile SumTo) where
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display (IntTile x) = display x
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