player move tests
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1 changed files with 52 additions and 18 deletions
70
test/Spec.hs
70
test/Spec.hs
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@ -4,30 +4,64 @@
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module Spec where
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import Data.Array (array, elems)
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import Data.Sequence qualified as S
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import Display (displayText)
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import Optics
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import Test.Hspec
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import Types.BoardAction
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import Types.GameBoard
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import Types.GameMode (SumTo (MkSumTo), Tile (IntTile))
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import Types.GameState
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import Types.Player
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spec :: Spec
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spec = describe "gameboard" do
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let tiles =
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array
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((0, 0), (1, 1))
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[ ((0, 0), Just $ IntTile 1)
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, ((0, 1), Just $ IntTile 2)
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, ((1, 0), Just $ IntTile 3)
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, ((1, 1), Just $ IntTile 4)
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]
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gameBoard = MkGameBoard{width = 2, height = 2, gameMode = MkSumTo 10, cells = tiles}
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spec = do
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describe "gameboard" do
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let tiles =
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array
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((0, 0), (1, 1))
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[ ((0, 0), Just $ IntTile 1)
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, ((0, 1), Just $ IntTile 2)
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, ((1, 0), Just $ IntTile 3)
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, ((1, 1), Just $ IntTile 4)
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]
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gameBoard = MkGameBoard{width = 2, height = 2, gameMode = MkSumTo 10, cells = tiles}
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it "displays correctly" do
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displayText gameBoard `shouldBe` "1 2 \n3 4 \n"
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it "displays correctly" do
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displayText gameBoard `shouldBe` "1 2 \n3 4 \n"
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it "validates a move" do
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selectCheck (0, 0) (1, 1) gameBoard `shouldBe` True
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selectCheck (0, 0) (0, 1) gameBoard `shouldBe` False
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it "validates a move" do
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selectCheck (0, 0) (1, 1) gameBoard `shouldBe` True
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selectCheck (0, 0) (0, 1) gameBoard `shouldBe` False
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it "clears properly" do
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let cleared = clear (0, 0) (0, 1) gameBoard
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elems (cells cleared) `shouldBe` [Nothing, Nothing, Just $ IntTile 3, Just $ IntTile 4]
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it "clears properly" do
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let cleared = clear (0, 0) (0, 1) gameBoard
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elems (cells cleared) `shouldBe` [Nothing, Nothing, Just $ IntTile 3, Just $ IntTile 4]
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describe "player moves" do
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let tiles =
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array
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((0, 0), (1, 1))
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[ ((0, 0), Just $ IntTile 5)
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, ((0, 1), Just $ IntTile 5)
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, ((1, 0), Just $ IntTile 1)
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, ((1, 1), Just $ IntTile 2)
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]
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gameBoard = MkGameBoard{width = 2, height = 2, gameMode = MkSumTo 10, cells = tiles}
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initialState = MkGameState{board = gameBoard, players = S.fromList [MkPlayerState (MkPlayerName "P1") 0]}
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it "increases score if sum equals target" do
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let action = SelectSquare (0, 0) (0, 1)
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newState = makeMove (MkPlayerIndex 0) action initialState
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preview (#players % ix 0 % #score) newState `shouldBe` Just 1
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it "does not increase score if sum does not equal target" do
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let invalidAction = SelectSquare (0, 0) (1, 0)
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newState = makeMove (MkPlayerIndex 0) invalidAction initialState
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preview (#players % ix 0 % #score) newState `shouldBe` Just 0
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it "does not change anything if invalid player index is provided" do
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let action = SelectSquare (0, 0) (0, 1)
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newState = makeMove (MkPlayerIndex 99) action initialState
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preview (#players % ix 99 % #score) newState `shouldBe` Nothing
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